Battlepass, Delphi Hunt & Gear Update
A new Battlepass window tracks your level and every task live — press J or click the medal button, or shrink it into a Mini View. Delphi Forest gets the Delphi Hunt, a three-wave hunting chain you can start once a day. Critical damage, healing done and the other dead attributes on your gear, fashion and pets now do what their tooltips say. Adding a friend is now a request both sides accept, the blacklist works, and guilds are capped at 130 members with their altar offerings on show. Trading and NPC shops get anti-spam limits, and the Olympia daily quests are back.
Battlepass Window
Your Battlepass level and every task's progress, in one window.
- Press J, or click the medal button above your skill bar, to open itNew
- Shows your season, Free or Premium, and the time left in the season in days and hoursNew
- Shows your level and how far you are to the next one, as a percentage and a barNew
- Lists every daily, weekly and monthly task with your progress and its points — weekly and monthly progress shows before the task is doneNew
- Also lists every other way to earn points — the Round-the-City Race, world bosses, Pindus, Capture the Flag, battlefield titles and moreNew
- Tabs for Daily, Weekly, Monthly and Other, so each list fits on screenNew
- Finished tasks are green, tasks in progress yellow, and tasks not started grey; unfinished tasks are listed firstNew
- A summary line shows how many tasks are done and how many points are still available today, this week or this monthNew
- Each tab shows when it resets: "Resets in 5h 12m"New
- Click any task to see how to complete itNew
- Progress updates live while the window or Mini View is open — every kill, quest or upgrade shows up within a secondNew
- Mini View: shrink the window into a small tracker you can drag anywhere, showing your level and the next five tasks to doNew
- Premium members see a "Premium active" badge; everyone else gets a Get Premium button to the Premium pageNew
- World Chat tasks: the anniversary phrase has changed, and a new daily task pays 50 points for typing the phrase shown in its task windowNew
- New item: Premium Battlepass Package (October 2026) — activates the October 2026 Premium Battlepass, with 5,000 points and the title "Premium Battlepass (October 2026)"New
- Party Assist: Auto-Accept is now a Premium Battlepass perk, switched on from the Party Assist button on the system bar. The old Auto-Accept item is retiredChanged
The medal button
The medal button used to open the website's shop. It now opens the Battlepass window, and the shop is one click away from there through the Get Premium button.
Delphi Hunt
A new three-wave hunting chain in Delphi Forest, for level 150 and up.
- Sells the Delphi Hunt: Wave 1 scroll for 1,000,000 SilverNew
- Hand in every wave to the HuntsmanNew
- Each wave's reward includes the scroll for the next wave — one purchase runs the whole chainNew
- Each character can start the Delphi Hunt once per day — resets at midnight (UTC+8)New
- Waves 2 and 3 can be finished any time, even on a later dayNote
| Wave | Sparta | Athens | Reward |
|---|---|---|---|
| 1 | 10,000 Apollo Tortoise | 10,000 Sate's Crocodile | Red Packet (Large) + Wave 2 scroll |
| 2 | 10,000 Strange Bird | 10,000 Poisonous Toad | Red Packet (Large) + Wave 3 scroll |
| 3 | 5,000 Satyr Warrior | 5,000 Satyr Wizard | 9× Promotional Insignia IV Shard |
Good to know
The Huntsman will not sell you a Wave 1 scroll once you have started today's hunt, so you never pay for a scroll you cannot use yet. Rewards are bound to your character. Keep two bag slots free when you hand in Waves 1 and 2 — one for the Red Packet and one for the next scroll. Kills also count toward the Silence at Delphi quests if you have one of those running.
Gear & Stats
Several attributes appeared on your items but added nothing. They all count now.
- Increase critical hit damage (%) now adds to your critical hitsFixed
- Increase critical hit damage (flat) now adds to your critical hits, including the Force StoneFixed
- Increase physical damage and Increase magic damage (flat values on mount gear) now add to your damageFixed
- Fashion with Crit Bonus or Crit Resistance +50 now adds it to your statsFixed
- Healing done (Supreme Restorer, Frostborn Healer and Healing Done gear) now boosts Heal, Area Heal and every other heal skill — before, only potions used itFixed
- The Healing line in your character window now includes healing doneFixed
Why they did nothing
The server matched each attribute to a stat by its position in a list, and the list fell out of step partway through. Critical hit damage and the flat damage attributes were stored under stats the game never reads. They now add to the same totals as the matching Holy Stone effects, so they count on every kind of attack that Holy Stone crit damage already counted on, and at any character level.
- Mount gear's own Disable attribute now counts on the five mount gear slotsFixed
- Spirit stones still only count on Helmet, Gloves, Rings and WeaponUnchanged
- Disable lowers other players' defense; it has no effect on monstersNote
Which Disable counts where
Mount gear rolls its own, smaller Disable (0.3% to 2%). It now counts on the Mount Coronet, Armor, Soul, Saddle and Tassels. The Spirit stones stay limited to Helmet, Gloves, Rings and Weapon, so a Spirit stone on fashion, a mount or mount gear still shows in the tooltip but adds nothing.
Master Vestment Forger
Trade full Holy Boxes up a tier, and new icons for the higher Wares.
- 10 Full Holy Box II → 1 Full Holy Box IIINew
- 10 Full Holy Box III → 1 Full Holy Box IVNew
- 4 Full Holy Box IV → 1 Full Holy Box VNew
- Each click upgrades one box; every new box is full and bound to your characterNote
Only full boxes count
A box has to be completely full to be traded in — empty or partly filled boxes are left alone. No EXP is lost: ten full Holy Box II hold exactly what one full Holy Box III does, and the same goes for every step. Keep one bag slot free for the new box.
- Peridot, Tourmaline, Morganite, Onyx and Palladium Ware now use the Bronze Ware pot, each in its own colour that no other Ware sharesUpdated
Pet Skills
Eight pet skills did nothing, and four more were feeding the wrong stat. All of them now work.
- Cretan Bull — Wild Bump: ignores part of a player's physical defenseFixed
- Poison Kung-Fu Kenny — Palm Sweep: ignores part of a player's magic defenseFixed
- Gryphon — Fury of Justice: increases critical strike damage (%)Fixed
- Bloodmoon Fox — Eclipse: increases critical hit damage (flat)Fixed
- Blue Crystal Dragon — Iceshot: increases critical damage (flat)Fixed
- Sphinx — Sphinx's Enigma: reduces the damage you take from a player's critical strikeFixed
- Heart Ward (all pets): reduces the damage you take from a player's critical strike, and stacks with Sphinx's EnigmaFixed
- Impi — Mind Imp Trick: adds MP to every regeneration tickFixed
- Monkey — Bullseye and the all-pet Power Surge now raise Buff Hit RatingFixed
- Mouse — Scurry and the all-pet Resistance now raise Debuff Dodge RatingFixed
- Putting your pet away now removes its skill bonusesFixed
Monkey and Mouse
The two were wired the wrong way round: Monkey's Buff Hit Rating went into your resistance to debuffs, and Mouse's Debuff Dodge Rating went into your chance to land them. That is why Monkey only seemed to work alongside a Mouse skill. Each now raises the stat its description names, and so do the all-pet Power Surge and Resistance skills.
Where they count
Defense ignore and the Sphinx's crit reduction apply between players, like the Disable stones. Critical damage from Gryphon, Bloodmoon Fox and Blue Crystal Dragon applies to every attack that Holy Stone critical damage applies to. Troodon's Mean Primal Spirit already worked: it adds its HP to every 5-second regeneration tick.
Guild
A firm size limit, and your altar offerings where you can see them.
- Guilds can have at most 130 members, whatever their buildings and God Altar addNew
- Inviting, accepting or applying to a full guild says "The guild is full"New
- A guild already above 130 keeps every member, but cannot recruit until it is below 130Note
- Select a god to see your Personal Offering — what is left of what you gaveNew
- The bonus lines under it show what your offering adds to your statsNew
- Offerings now fade by 2% a day, as intendedFixed
Why altars emptied overnight
Offerings are meant to fade by 2% a day. A rounding mistake took a full point off every second instead, so a full offering was gone in about a day. Offerings now fade at the real rate, and your stats update as they do. The bonus lines in the Building tab do not include the God Altar's extra 2–20%, so with a God Altar your real bonus is slightly higher than shown.
World & Quests
The Olympia daily quests return, world bosses let go sooner, and Pindus title claims explain themselves.
- The Olympia daily quests are available again past level 150Fixed
- They can now be taken at any level from 140 to 200Updated
Where they went
Nothing was deleted. The Olympia dailies stopped at level 150, and since the level cap rose to 160 — and the Larissa daily quest takes you past 150 — they quietly vanished from the NPC and were dropped from your quest log at the next daily reset.
| World boss chase range | Before | Now |
|---|---|---|
| At full health | 45 | 25 |
| Once hit | 55 | 35 |
Reading the numbers
Ranges are in world units from the boss's spawn point — about 24 units fit across the screen, so a world boss now gives up after about one and a half screens. As before, a boss never resets while it has been hit in the last 10 seconds.
- Thermopylae Portal Scroll (Athens) now takes Athens players to ThermopylaeFixed
- Claiming these titles now tells you why when you can't — your rank and total, nothing recorded, or already claimedFixed
- A past winner can claim them again in a new match (it used to need a server restart)Fixed
Fixes & Anti-spam
Things on screen that were wrong, NPCs that errored, and new limits against spam.
- The violet "you are here" marker shows on the world map againFixed
- War UI Mode's Hide Party keeps the party frame hidden while your party movesFixed
- Skill tooltips show the real maximum level, such as 5/5, instead of 5/0Fixed
The world map marker
An earlier patch put the world map on the same drawing layer as your marker, so the map was drawn over it. Players who start the game through the launcher were already fixed; this patch fixes it for everyone else too.
- Trading: after a trade ends — completed, cancelled or failed — you can start another after 5 seconds. A refused trade request counts tooNew
- NPC shops: buying or selling faster than about 4 items a second is refused, with a “slow down” messageNew
- Rapidly reopening the Zodiac panel, mashing Zodiac buttons or switching warehouse boxes no longer floods your game with repliesImproved
- Holding J or mashing Refresh on the Battlepass window sends at most one request a secondImproved
- Mount Feeder: upgrading a mount that can't be upgraded now says so instead of failing with an errorFixed
- Event Awarder: exchanging Medals of Glory with the wrong item in the second slot no longer takes your items for nothingFixed
- Cursed Zone Event Transporter no longer errors when usedFixed
- NPCs no longer error on an item with incomplete data in your bagFixed
- A server error when several players buffed or debuffed the same monster at onceFixed
Patch Contents
Everything arrives through the launcher's normal update. No new launcher this time.
- Quest list (Olympia daily quest levels)Client
- Skill data, for the skill tooltip levelsClient
- Guild altar display settingsClient
- War UI Mode scriptClient
- World map and buff bar layoutsClient
- Battlepass window, the medal button and the J keyClient
- Friend request and unfriend popupClient
- Delphi Hunt quests, scrolls and the Delphi HuntsmanClient
- Master Vestment Forger menu: Holy Box upgradesClient
- Ware icons (Peridot to Palladium)Client
- Party Assist: Auto-Accept item name and description (retired)Client
- Critical damage, flat damage, Disable and fashion crit attributesServer
- Olympia daily quest levelsServer
- Guild member limit, altar offerings and altar decayServer
- Friend list, blacklist, friend requests and two-way unfriendServer
- Trade cooldown and NPC shop speed limitServer
- NPC menu fixes and monster buff stabilityServer
- Title buffs: healing done; Pindus title claimsServer
- Thermopylae Portal Scroll (Athens)Server
- Pet skillsServer
- Battlepass window data, live updates and the new World Chat taskServer
- Holy Box upgrades at the Master Vestment ForgerServer
- Delphi Hunt quests, rewards, shop, the Delphi Huntsman and the once-a-day limitServer
- Party Auto-Accept for Premium Battlepass only, and the retired Party Assist itemServer
- Request limits for the Zodiac panel, Zodiac buttons, warehouse boxes and the Battlepass windowServer
- World boss chase rangeServer
Friends & Blacklist
Adding a friend is now a request both sides accept, your list stays correct, and the blacklist works for the first time.
Why friends kept disappearing
Every map change reloaded your friend list from the copy saved when you logged in, so anyone added or removed since then was quietly undone — and that old list was what got saved. The list is now read once per login and kept up to date from then on.