The Greeks have found the portal to the sunken city, guarded by abhorrent creatures. The goal of 990 points is the value of every monster on the map, so to clear Atlantis you must slay them all.
Entries#
You can enter once a day for free. Once a day you can also present an Opal at the Instance Caller ("Present an Opal") to unlock one more entry.
Monsters#
| Monster | Level | Points | How many |
|---|---|---|---|
| Dinna the Sea Guard (final boss) | 200 | 200 | 1 |
| Prophet (boss) | 130 | 150 | 1 |
| 3-headed Sea Serpent (boss) | 130 | 150 | 1 |
| Raging Spirit (boss) | 130 | 150 | 1 |
| [Elite] Mudskipper | 121 | 20 | 15 |
| Mudskipper | 121 | 1 | 25 |
| Bewitching Mage | 130 | 1 | 15 |
Rewards#
Paid when you leave through the instance window. HardPoints for the score you reached:
| Score | 1–49 | 50–249 | 250–349 | 350–399 | 400–499 | 500–599 | 600–699 | 700–989 | Clear (990) |
|---|---|---|---|---|---|---|---|---|---|
| HardPoints | 300 | 350 | 650 | 850 | 900 | 1,000 | 1,100 | 1,200 | 2,800 |
A clear also gives 3,000,000 EXP and a title, announced to the server:
- Seabed Explorer for clearing as a team,
- Deep Sea Hunter for clearing alone.
Dinna the Sea Guard drops attribute stones, rare Level 4 gems and crystals, Flame Spark, Water Grain and dust, like the bosses of Medusa's Island.
See also: Instances, the monsters of Atlantis.