Founding a guild#
Hand a Guild Stone to the Guild Reg NPC in your capital and choose a name (up to 32 characters, unique). You cannot already be in a guild. A guild holds up to 130 members.
Every guild has its own castle on a floating island in the sky: see Guild Castle. The Alter Supervisor, Member Advisor and the Instance, Quest and Event Supervisors stand in its courtyard; Guild Reg stays in the capitals so that anyone can found a guild.
Ranks#
Six ranks, highest first. New members join as Squire. Officers act only on members ranked below them.
| Rank | Was called | Can |
|---|---|---|
| Lord | Leader | everything a Steward can; promote up to Steward; hand the guild over (Demise, to an online member); close the guild to applications. The Lord cannot leave while others are in the guild. |
| Steward | Vice Leader | at most five; build and upgrade buildings; buy double-EXP and double-talent periods; edit the slogan; promote up to Marshal, demote and remove members below them |
| Marshal | Director | invite new members; make altar offerings |
| Knight | Elite | make altar offerings |
| Squire | Insider | the rank new members start at |
| Member | Member | the lowest rank |
When the Lord hands the guild over, the old Lord becomes a Squire.
When you wear no title, the line under your name shows your guild and rank, for example Olympians - Lord. A worn title takes that line instead.
The guild window#
The Guild window has four tabs:
- Info: the guild's crest, the Lord and the Stewards, level, members, funds and the slogan (Lord and Stewards can edit it).
- Guild: the member list. Click a member to see their details (position, class, level, contribution, the map they are on) and, where your rank allows, PM, Party, Level up, Degrade, Demise and Delete — or Leave on yourself.
- Building: every building with its level, what it does now and what the next level costs: see Guild Buildings.
- List: every guild of your faction, open to applications or not.
Guild level and buildings#
The guild's level is the level of its Guild Footstone (1–12), paid from the guild funds:
| Level | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Silver | 10,000 | 25,000 | 40,000 | 60,000 | 100,000 | 160,000 | 250,000 | 400,000 | 700,000 | 1,200,000 | 2,000,000 |
| Gold | 100 | 250 | 400 | 600 | 1,000 | 1,600 | 2,500 | 4,000 | 7,000 | 12,000 | 20,000 |
Other buildings: Common and Super Guild Warehouse, Common Tent, Senior House, Luxurious House and the God Altar (all of them, with costs per level: Guild Buildings). Members donate Gold and Silver to the funds. A Steward can buy weekly double-EXP and double-talent periods for the members. Guild quests (Quests) also pay into the guild.
God altars#
Ten altars, one per god, each give one stat to every member who has made offerings:
| God | Stat | Altar level 1 | Altar level 12 |
|---|---|---|---|
| Apollo | Max MP | 100 | 400 |
| Demeter | HP regeneration | 40 | 160 |
| Hermes | Max HP | 500 | 3,000 |
| Hephaestus | Physical attack | 135 | 540 |
| Hades | Hit | 24 | 96 |
| Dionysus | Defense | 115 | 460 |
| Aphrodite | Magic defense | 70 | 280 |
| Hestia | Absorption | 50 | 200 |
| Poseidon | Magic attack | 105 | 420 |
| Artemis | Dodge | 24 | 96 |
- You get the full bonus once your offerings reach 110,000; less gives a share of it.
- The God Altar building adds +2% to +20% (levels 1–8) to every altar.
- Make up to 10 offerings a week (Knights and above), each costing 10 Silver per character level, or hand in guild contribution.
- Offerings fade by 2% a day, so keep offering.
Guild events#
The best guild of the Trojan Expedition earns its members the title Top Greek Guild, and the guild fund is paid by every member's points.