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Guilds

Founding a guild, the ranks from Lord to Member, the Guild Castle, guild level and buildings, god altars and their bonuses.

Founding a guild#

Hand a Guild Stone to the Guild Reg NPC in your capital and choose a name (up to 32 characters, unique). You cannot already be in a guild. A guild holds up to 130 members.

Every guild has its own castle on a floating island in the sky: see Guild Castle. The Alter Supervisor, Member Advisor and the Instance, Quest and Event Supervisors stand in its courtyard; Guild Reg stays in the capitals so that anyone can found a guild.

Ranks#

Six ranks, highest first. New members join as Squire. Officers act only on members ranked below them.

RankWas calledCan
LordLeadereverything a Steward can; promote up to Steward; hand the guild over (Demise, to an online member); close the guild to applications. The Lord cannot leave while others are in the guild.
StewardVice Leaderat most five; build and upgrade buildings; buy double-EXP and double-talent periods; edit the slogan; promote up to Marshal, demote and remove members below them
MarshalDirectorinvite new members; make altar offerings
KnightElitemake altar offerings
SquireInsiderthe rank new members start at
MemberMemberthe lowest rank

When the Lord hands the guild over, the old Lord becomes a Squire.

When you wear no title, the line under your name shows your guild and rank, for example Olympians - Lord. A worn title takes that line instead.

The guild window#

The Guild window has four tabs:

  • Info: the guild's crest, the Lord and the Stewards, level, members, funds and the slogan (Lord and Stewards can edit it).
  • Guild: the member list. Click a member to see their details (position, class, level, contribution, the map they are on) and, where your rank allows, PM, Party, Level up, Degrade, Demise and Delete — or Leave on yourself.
  • Building: every building with its level, what it does now and what the next level costs: see Guild Buildings.
  • List: every guild of your faction, open to applications or not.

Guild level and buildings#

The guild's level is the level of its Guild Footstone (1–12), paid from the guild funds:

Level23456789101112
Silver10,00025,00040,00060,000100,000160,000250,000400,000700,0001,200,0002,000,000
Gold1002504006001,0001,6002,5004,0007,00012,00020,000

Other buildings: Common and Super Guild Warehouse, Common Tent, Senior House, Luxurious House and the God Altar (all of them, with costs per level: Guild Buildings). Members donate Gold and Silver to the funds. A Steward can buy weekly double-EXP and double-talent periods for the members. Guild quests (Quests) also pay into the guild.

God altars#

Ten altars, one per god, each give one stat to every member who has made offerings:

GodStatAltar level 1Altar level 12
ApolloMax MP100400
DemeterHP regeneration40160
HermesMax HP5003,000
HephaestusPhysical attack135540
HadesHit2496
DionysusDefense115460
AphroditeMagic defense70280
HestiaAbsorption50200
PoseidonMagic attack105420
ArtemisDodge2496
  • You get the full bonus once your offerings reach 110,000; less gives a share of it.
  • The God Altar building adds +2% to +20% (levels 1–8) to every altar.
  • Make up to 10 offerings a week (Knights and above), each costing 10 Silver per character level, or hand in guild contribution.
  • Offerings fade by 2% a day, so keep offering.

Guild events#

The best guild of the Trojan Expedition earns its members the title Top Greek Guild, and the guild fund is paid by every member's points.