Class suits are top gear made for one class. A normal piece is exchanged into Class Suit I at the Gear Mentor, then upgraded step by step to IV. Quality, stars, attributes, sockets and vestment level carry over; the result is bound.
Names per class#
| Class | Class Suit I | II | III | IV |
|---|---|---|---|---|
| Warrior | Storm | Ares | Elite Guards | Frozen Elite Guards |
| Champion | Rusty Strike | Hercules | Piercing | Frozen Piercing |
| Priest | Crystal | Lunar | Deep Prayer | Frozen Deep Prayer |
| Mage | Thunder | Hephaestus | Spell Break | Frozen Spell Break |
Required level: Class Suit I 120–124, II 125–129, III 131–140, IV 141–150.
What each step costs#
| Step | Insignia |
|---|---|
| Normal → Class Suit I | Promotional Insignia I |
| I → II | Promotional Insignia II |
| II → III | Promotional Insignia III |
| III → IV | Promotional Insignia IV |
Insignias per piece: weapon, armor, robe and helmet 3; sleeves, leggings, belt and ring 2; shield, gloves, boots and amulet 1.
Promotional Insignia IV is made from 99 Promotional Insignia IV Shard at the Gear Mentor; shards come from the battlegrounds, the faction boss wars and the Exchange Mentor (PvP Guide).
Convert into common equipment turns a class-suit piece back into its normal item and refunds every insignia it used.
Weapons compared#
| Normal | Class Suit I | II | III | IV |
|---|---|---|---|---|
| Lost Sword (attack 658–1,162) | Storm Longsword (705–1,235) | Ares Longsword (747–1,309) | Elite Guards Longsword (794–1,383) | Frozen Elite Guards Longsword (1,032–1,797) |
| Judicial Spear (823–1,453) | Rusty Strike Spear (882–1,542) | Hercules Spear (935–1,635) | Piercing Spear (994–1,730) | Frozen Fiery Spear (1,292–2,249) |
| Storm Summoner (magic 555–981) | Crystal Scepter (595–1,040) | Lunar Scepter (631–1,101) | Deep Prayer Scepter (667–1,162) | Frozen Deep Prayer Scepter (867–1,510) |
| Infortune Wand (617–1,091) | Thunder Wand (661–1,156) | Hephaestus Wand (701–1,226) | Spell Break Wand (741–1,296) | Frozen Spell Break Wand (963–1,685) |
(Ranges go from Common to Mystic quality.)
Class stones and the 5th attribute#
- A class-suit weapon can take one class stone (with a Flame Spark): Warriors and Champions use Primal Stone (attack), Courage Stone (hit), Energy Stone (physical damage) or Rage Stone (critical); Priests and Mages use Blessing Stone (healing), Rune Stone (magic damage), Force Stone or Holy Stone. Remove it with a Water Grain.
- Class Suit III and IV pieces can take a 5th added attribute once their four slots are full (Gear Attributes).
Mini Class Suit#
For players who lock their level at 89: the Mini Promotional Insignia I turns 21 mid-level items (e.g. Kryss, Silver Vestment, Wizards Wand) into "Frozen" versions with about 1.5 times their stats, wearable at level 89 only. Shards come from Ni Mini Valley and Pindus.
See also: Forging and Enhancement, Vestment Forging.