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GW Helios
GW Helios
Server 1 온라인 · 8명 플레이 중
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Holy Stones

Sockets, holy stones and spirits at the Holy Stone Artisan: what they do, upgrade chances and how to get the best values.

Holy stones are mounted in sockets drilled into gear and add powerful effects. They only work for characters of level 100 and above, and the Holy Stone Artisan only talks to players of level 100+.

Sockets#

SocketPay withor Gold
1stSocket Spell I230
2ndSocket Spell II2,300

A Socket Spell in your bag is used first. Drilling always succeeds and binds the item. The 3rd and 4th sockets are not available yet.

Stones and spirits#

There are two blank stones: the Heated Holy Stone for weapons, helmets, gloves and rings, and the Cooled Holy Stone for armor, robes, sleeves, leggings, belts, shields, amulets and boots. A stone gets its effect from a spirit: Fire spirits go into Heated stones, Water spirits into Cooled stones. Spirits are made by Mythcrafting crafters (Life Skills). World bosses drop Level 4 holy stones.

SpiritStoneEffectPer stone level
Fire Spirit of DestructionHeatedIgnore physical defense %0.32–0.80%
Fire Spirit of PenetrationHeatedIgnore magic defense %0.32–0.80%
Fire Spirit of AssailHeatedPhysical damage %0.20–0.50%
Fire Spirit of LightningHeatedMagic damage %0.40–0.60%
Fire Spirit of FistHeated+ physical damage16–40
Fire Spirit of FieryHeated+ magic damage12–30
Fire Spirit of BloodHeatedCritical damage %0.24–0.60%
Fire Spirit of PressureHeated+ critical damage40–100
Water Spirit of MistCooledMagic damage taken −%0.22–0.55%
Water Spirit of DarknessCooledPhysical damage taken −%(see tooltip)
Water Spirit of SilenceCooledPhysical damage taken −16–40
Water Spirit of ChillnessCooledMagic damage taken −14–35
Water Spirit of IceCooledReflect damage % (not against monsters)0.16–0.40%
Water Spirit of FrostCooledReflect damage16–40
Water Spirit of IntentCooledCritical damage taken −%0.28–0.70%
Water Spirit of ResilienceCooledCritical damage taken −40–100

The effect is multiplied by the stone's level: a Level 5 stone with Fire Spirit of Fist gives 80–200 physical damage.

Putting a spirit in a stone#

Put a holy stone and a matching spirit in (optionally with a Goddess' Stone). The spirit is used up and replaces any spirit the stone had. The value is rolled:

RollValue
Best 6% (only with a Goddess' Stone)anywhere up to the maximum
Next 25%up to 87% of the maximum
Restup to 75% of the maximum (80% with a Goddess' Stone)
Level the stone first

Upgrading a stone keeps the value it already has. Raise the stone's level before you put the spirit in.

Upgrading a stone's level#

Put the stone and an Eclipse Stone in (optionally a Goddess' Stone or an Evasion Signet):

UpgradeEclipse StoneChanceWith Goddess' Stone or Signet
Level 1 → 4 (each step)Level 1 Eclipse Stone71%81%
Level 4 → 7 (each step)Level 2 Eclipse Stone26%36%
Level 7 → 10 (each step)Level 3 Eclipse Stone11%21%
  • On failure the stone drops one level (never below 1) unless you used an Evasion Signet. A Goddess' Stone adds +10% but does not protect.
  • Evasion Signets: Copper for 4 → 5, Silver for 5 → 6, Gold I for 6 → 7, Gold II–IV for the higher steps.
  • The Eclipse Stone and the Goddess' Stone or Signet are used up every attempt. Stones stop at level 10.

Combining stones#

Four holy stones of the same kind and level (level 5 or higher) make the first one one level higher, always. The other three are used up.

Mounting and removing#

Mount a stone with a spirit in a free socket, for free. An item takes only one stone of each effect. Removing a stone is free and always works; the stone comes back bound with its spirit.

The Holy Stone Redeemer (103, -143) trades a Holy Stone Package Voucher for a Holy Stone Package, up to 3 times per character.

See also: Forging and Enhancement, Life Skills.