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Training Ground

Three tiers of Hercules' labours: fight up the island, summon the boss and slay it for EXP and a title.

Hercules' labours, in three tiers. Fight your way across seven islands, fill the score to make the boss rise at the summit, then slay it.

Training Ground 1Training Ground 2Training Ground 3
Level60+80+91+
Runs a day321
Time20 min25 min30 min
Score to summon the boss6008001,000
BossNemean Lion (Lv 66)Ceryneian Hind (Lv 86)Cretan Bull (Lv 97)
Clear EXP400,0001,500,0003,000,000
TitleNemean ChallengerCeryneian PursuerCretan Conqueror

How it works#

  • Choose a tier at the Instance Caller; it shows how many runs you have left. Party members below the tier's level are not invited.
  • Each tier has 70 normal monsters (10 points), 20 elites (40 points) and one or two champions (100 points). At half the score the ground trembles; at the full score the boss rises at the summit.
  • Slaying the boss clears the run, and the clear is announced with your time.
  • Monsters here drop nothing: the rewards are the clear EXP and the title, plus normal kill EXP.
  • If you are dead when the boss falls you still get the title, but not the clear EXP.
  • If time runs out, everyone is sent out with nothing.
  • Training Ground does not count for the Battle Pass.
TierMonsters
1 (Lv 60–64)Woodland Boar, Arctic Moose, Man-eating Toad, Mountain Lion, Poisonous Hornet; elite boars, frogs and hornets; champion Raging Bull
2 (Lv 80–84)Arctic Moose, Bladed Harpy, Elf Envoy, Forest Scorpion, Wetland Anaconda; elite elf guardians, harpies, deer envoys and rattlesnakes; champion Haunted Soul
3 (Lv 91–95)Flying Dragon, Forest Scorpion, Mountain Lion, Raging Bull, Swift Spirit; elite black dragons, harpies and rattlesnakes; champions Cliff Scorpion and Haunted Soul

See also: Instances.