Your Armor Rank shows how strong your whole set of armour is. Every piece you wear adds to one armor score; when the score passes a step, your rank goes up and your armour starts to glow, from a faint silver haze at rank 1 to azure wings at rank 10. Everyone around you sees it.
Preview#
Pick a rank to see its glow, or watch them play in turn.
Rank 0 (armor score under 330): No glow yet.
The preview is drawn from the game's own glow pictures. In the game the glow wraps your chest armour and moves with you; it looks the same for every class, and for men and women.
The ranks#
| Rank | Armor score needed | The glow |
|---|---|---|
| 0 | under 330 | none |
| 1 | 330 | A faint silver haze |
| 2 | 475 | A teal ring of light |
| 3 | 750 | A blue ring with drifting stars and a golden beam |
| 4 | 950 | A deep blue ring crackling with lightning |
| 5 | 1,350 | Blazing fire |
| 6 | 1,720 | An amber ring with golden sigils |
| 7 | 2,225 | A golden ring with a shaft of light |
| 8 | 3,860 | A crimson ring with lightning and a burning beam |
| 9 | 5,250 | A crimson ring with wings of flame |
| 10 | 6,625 | An azure ring, blue lightning and wings |
The rank is the highest step your score reaches. Without a chest piece you have no rank, whatever else you wear.
How the armor score works#
The armor score adds up every piece you wear except your weapon: helmet, chest, gloves, boots, belt, cloak, necklace, rings, the shield and the other worn pieces. A piece scores two things:
- its rarity value, from its rarity (Common up to Mystic), and
- its grade value for each added attribute it carries (the attributes from Gear Attributes).
So: piece score = rarity value + grade value × number of added attributes. A piece with no added attributes scores its rarity value only. Upgrades (+1, +2...) and holy stones do not count.
The values differ by piece. A chest piece, for example:
| Rarity | Rarity value |
|---|---|
| Common | 0 |
| Enhanced | 12 |
| Delicate | 27 |
| Good | 42 |
| Superior | 60 |
| Classic | 81 |
| Eternal | 111 |
| Epic | 150 |
| Legendary | 210 |
| Mystic | 300 |
| Grade | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Value per attribute | 15 | 19 | 24 | 30 | 36 | 42 | 48 | 60 | 75 | 90 | 120 | 150 |
A Mystic chest piece of grade 12 with five added attributes scores 300 + 150 × 5 = 1050 on its own; the high ranks need strong pieces in every slot.
To climb: raise the rarity of your pieces, add attributes to every slot (each one counts), and forge them to higher grades. See Forging and Enhancement and Gear Attributes.
Weapon Rank#
Your weapon has a rank of its own, from its score alone (same rule: rarity value + grade value × added attributes). Its steps:
| Weapon Rank | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
|---|---|---|---|---|---|---|---|---|
| Weapon score | 40 | 100 | 180 | 240 | 300 | 460 | 600 | 700 |
Rankings#
The Rankings list the heroes with the most equipment points (armor score plus weapon score), with their Armor and Weapon Rank.