Every piece of gear can be improved in six ways:
| What | Range | How |
|---|---|---|
| Item level (the item itself) | 14 steps per gear line, e.g. Short Sword → Lost Sword | Ruby forging (this page) |
| Quality | Common, Enhanced, Delicate, Good, Superior, Classic, Eternal, Epic, Legendary, Mystic | Sapphire forging (this page) |
| Stars | 1–12 | Emerald forging (this page) |
| Added attributes | up to 4 (5 on class-suit gear) | Gear Attributes |
| Vestment level | Bronze 1 … Peridot 10 | Vestment Forging |
| Holy stones | up to 2 sockets | Holy Stones |
Quality raises the item's own (white) stats. Stars raise the value of every added attribute.
The forging window#
Open it with D; no NPC is needed. Only items in your bag can be forged (take worn gear off first), and not while you are dead.
When a forge fails, the gem, the crystals and the Silver are used up, but the item never loses a level, a quality step or a star, and never breaks. Lucky coins are not needed.
A successful forge with a bound gem or crystal makes the item bound.
Materials#
| Material | Use | Bonus to the success rate |
|---|---|---|
| Level 1 Ruby / Level 2 Ruby / Level 3 Ruby | raise the item level | +5 / +25 / +100 |
| Level 1 Sapphire / Level 2 Sapphire / Level 3 Sapphire | raise quality up to Epic | +0 / +8 / +16 |
| Level 4 Sapphire | raise quality from Epic | +24 |
| Level 1 Emerald / Level 2 Emerald / Level 3 Emerald | raise stars up to 10 | +0 / +8 / +16 |
| Level 4 Emerald | raise stars from 10 | +24 |
| Level 1 Crystal … Level 4 Crystal | boost any forge | +2 / +4 / +8 / +12 per crystal |
You can add up to 25 crystals, all of one level. The chance of success is (rate + 1) out of 101, so a rate of 100 or more always succeeds. If the rate is 0 or less, the forge is refused and nothing is used up.
Ruby: raising the item level#
Each gear line has 14 items, e.g. Short Sword (Lv 1) → Scimitar (20) → Bronze Sword (30) → Silver Sword (40) → Glaive (50) → Sacrificial Short Sword (60) → Crystal Sword (70) → Kryss (80) → Cursed Sword (90) → Fossilia Dentis Mast (100) → Pillage Tulwar (105) → Mantis Sword (110) → Manta Sword (115) → Lost Sword (120). Spears, wands, staves, shields, armors, robes, helmets, bracers, leggings, gloves, boots, belts and amulets have the same ladders; rings have two shorter ones.
| Step | Base rate | Level 1 Ruby | Level 2 Ruby | Level 3 Ruby |
|---|---|---|---|---|
| Lv 1 → 20 | 95 | 100% | 100% | 100% |
| Lv 20 → 30 | 85 | 90% | 100% | 100% |
| Lv 30 → 40 | 75 | 80% | 100% | 100% |
| Lv 40 → 50 | 62 | 67% | 87% | 100% |
| Lv 50 → 60 | 49 | 54% | 74% | 100% |
| Lv 60 → 70 | 35 | 41% | 60% | 100% |
| Lv 70 → 80 | 20 | 26% | 46% | 100% |
| Lv 80 → 90 | 4 | 10% | 30% | 100% |
| Lv 90 → 120 (each step) | 0 | 6% | 26% | 100% |
Without crystals. A Level 3 Ruby always succeeds.
Sapphire: raising quality#
| From → to | Base | Level 1 | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|---|
| Common → Enhanced | 50 | 50% | 58% | 66% | — |
| Enhanced → Delicate | 30 | 31% | 39% | 47% | — |
| Delicate → Good | −5 | needs crystals | 4% | 12% | — |
| Good → Superior | −15 | needs crystals | needs crystals | 2% | — |
| Superior → Classic | −45 | needs crystals | needs crystals | needs crystals | — |
| Classic → Eternal | −75 | needs crystals | needs crystals | needs crystals | — |
| Eternal → Epic | −105 | needs crystals | needs crystals | needs crystals | — |
| Epic → Legendary | −165 | — | — | — | needs crystals |
| Legendary → Mystic | −215 | — | — | — | needs crystals |
Crystals needed with the best sapphire allowed (minimum to try / for a sure success):
| Step | Level 1 Crystal | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|
| Common → Enhanced | 0 / 17 | 0 / 9 | 0 / 5 | 0 / 3 |
| Enhanced → Delicate | 0 / — | 0 / 14 | 0 / 7 | 0 / 5 |
| Delicate → Good | 0 / — | 0 / 23 | 0 / 12 | 0 / 8 |
| Good → Superior | 0 / — | 0 / 25 | 0 / 13 | 0 / 9 |
| Superior → Classic | 15 / — | 8 / — | 4 / 17 | 3 / 11 |
| Classic → Eternal | — | 15 / — | 8 / 20 | 5 / 14 |
| Eternal → Epic | — | 23 / — | 12 / 24 | 8 / 16 |
| Epic → Legendary | — | — | 18 / — | 12 / 21 |
| Legendary → Mystic | — | — | 24 / — | 16 / 25 |
"—" means 25 crystals of that level are not enough.
Emerald: raising stars#
| Stars | Base | Level 1 | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|---|
| 1 → 2 | 60 | 60% | 68% | 76% | — |
| 2 → 3 | 35 | 36% | 44% | 51% | — |
| 3 → 4 | 5 | 6% | 14% | 22% | — |
| 4 → 5 | −10 | needs crystals | needs crystals | 7% | — |
| 5 → 6 … 9 → 10 | −25 … −115 | needs crystals | needs crystals | needs crystals | — |
| 10 → 11 | −175 | — | — | — | needs crystals |
| 11 → 12 | −220 | — | — | — | needs crystals |
Crystals needed with the best emerald allowed (minimum / sure success):
| Step | Level 1 Crystal | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|
| 1 → 2 | 0 / 12 | 0 / 6 | 0 / 3 | 0 / 2 |
| 2 → 3 | 0 / 25 | 0 / 13 | 0 / 7 | 0 / 5 |
| 3 → 4 | 0 / — | 0 / 20 | 0 / 10 | 0 / 7 |
| 4 → 5 | 0 / — | 0 / 24 | 0 / 12 | 0 / 8 |
| 5 → 6 | 5 / — | 3 / — | 2 / 14 | 1 / 10 |
| 6 → 7 | 18 / — | 9 / — | 5 / 17 | 3 / 12 |
| 7 → 8 | 25 / — | 13 / — | 7 / 19 | 5 / 13 |
| 8 → 9 | — | 18 / — | 9 / 22 | 6 / 15 |
| 9 → 10 | — | 25 / — | 13 / 25 | 9 / 17 |
| 10 → 11 | — | — | 19 / — | 13 / 21 |
| 11 → 12 | — | — | 25 / — | 17 / 25 |
Silver cost#
Every attempt costs Silver, more for higher gear. Examples:
| Gear (level) | Ruby | Sapphire (Common … Legendary) | Emerald (1 … 11 stars) |
|---|---|---|---|
| Short Sword (1) | 56 | 1 … 18 | 0 … 21 |
| Silver Sword (40) | 304 | 32 … 744 | 16 … 728 |
| Crystal Sword (70) | 4,952 | 560 … 13,020 | 280 … 12,740 |
| Fossilia Dentis Mast (100) | 6,860 | 800 … 18,600 | 400 … 18,200 |
| Lost Sword (120), class suits | 8,132 | 960 … 22,320 | 480 … 21,840 |
Level 3 Amethyst: transform#
A Level 3 Amethyst turns an item into another item of the same family (for example another sword of the 14-step sword line, or magic armor into physical armor). Quality, stars, attributes, sockets and vestment level are kept. It always works and costs no Silver.
Combining gems#
Put 6 identical gems in the combine slots of the forging window to get 1 of the next level, always, for free:
Level 4 Sapphires and Emeralds are made from 99 pieces at the Gear Mentor (Gear Attributes). Higher crystals can be broken down there too.
See also: Gear Attributes, Holy Stones, Vestment Forging, Class Suits.