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From the GW Helios Wiki, the players' almanac

Vestment Forging

Raising the vestment level of gear with EXP and wares at the Master Vestment Forger, and the suit-point bonuses it unlocks.

The Master Vestment Forger raises a piece's vestment level. Each level adds +1% to the piece's own stats (attack, defense, HP and the other white stats; not added attributes or holy stones), and the levels of all your worn gear add up to suit points with bonuses of their own. Every upgrade succeeds and binds the piece.

Tiers#

TierLevelsStat bonusWare (1 for level 1, 2 for level 2 … 55 per tier)Paid with
Bronze1–10+1–10%Bronze WareEXP: 29.6 million for the tier
Silver11–20+11–20%Silver WareEXP: 212 million
Gold21–30+21–30%Gold WareEXP: 769 million
Platinum31–40+31–40%Platinum IngotEXP: 4.1 billion
Uranium41–50+41–50%Uranium IngotEXP: 10 billion
Titanium51–60+51–60%Titanium IngotEXP: 15 billion
Bloodbath61–70+61–70%Bloodbath IngotEXP: 17.3 billion
Peridot71–80+71–80%Peridot Ware3 EXP Oracle Crystal per level

The ware of the next tier is what takes you out of level 10 of a tier. Higher tiers (Tourmaline and above) are not open yet.

Getting EXP into gear#

  1. Store your EXP in a Holy Box at the Forger. Capacity: Holy Box I 100,000 · II 1,000,000 · III 10,000,000 · IV 100,000,000 · V 400,000,000. How much you can store a day depends on your level (up to 200 million). From level 150 you can reset that daily limit once a day for free.
  2. Transfer the EXP of a full Holy Box, or of EXP Oracle Shards (about 12.1 million EXP each), into the piece. (From Peridot on, levels are paid with EXP Oracle Crystals instead.)
  3. Exchange at the Forger:

Peridot Shards come from world bosses and the battlegrounds (PvP Guide).

Suit points#

Add up the vestment levels of everything you wear (Bronze 1 = 1 point … Peridot 10 = 80 points per piece). Bonuses:

TotalBonus
5Max HP (about 30 × points)
10Max MP (1.5 × points)
20Physical defense (2.4 × points)
40Magic defense (1.8 × points)
60Hit (0.45 × points)
80Dodge (0.36 × points)
100Absorption (1.5 × points)
120Physical attack (3 × points) and magic attack (2.7 × points)
880+300 HP stolen per cast, +300 HP and +60 MP regeneration

Example at 440 points: Max HP +13,330, Max MP +669, physical defense +1,058, magic defense +799, hit +198, dodge +158, absorption +669, physical attack +1,329, magic attack +1,199.

See also: Forging and Enhancement, Class Suits.