The Master Vestment Forger raises a piece's vestment level. Each level adds +1% to the piece's own stats (attack, defense, HP and the other white stats; not added attributes or holy stones), and the levels of all your worn gear add up to suit points with bonuses of their own. Every upgrade succeeds and binds the piece.
Tiers#
| Tier | Levels | Stat bonus | Ware (1 for level 1, 2 for level 2 … 55 per tier) | Paid with |
|---|---|---|---|---|
| Bronze | 1–10 | +1–10% | Bronze Ware | EXP: 29.6 million for the tier |
| Silver | 11–20 | +11–20% | Silver Ware | EXP: 212 million |
| Gold | 21–30 | +21–30% | Gold Ware | EXP: 769 million |
| Platinum | 31–40 | +31–40% | Platinum Ingot | EXP: 4.1 billion |
| Uranium | 41–50 | +41–50% | Uranium Ingot | EXP: 10 billion |
| Titanium | 51–60 | +51–60% | Titanium Ingot | EXP: 15 billion |
| Bloodbath | 61–70 | +61–70% | Bloodbath Ingot | EXP: 17.3 billion |
| Peridot | 71–80 | +71–80% | Peridot Ware | 3 EXP Oracle Crystal per level |
The ware of the next tier is what takes you out of level 10 of a tier. Higher tiers (Tourmaline and above) are not open yet.
Getting EXP into gear#
- Store your EXP in a Holy Box at the Forger. Capacity: Holy Box I 100,000 · II 1,000,000 · III 10,000,000 · IV 100,000,000 · V 400,000,000. How much you can store a day depends on your level (up to 200 million). From level 150 you can reset that daily limit once a day for free.
- Transfer the EXP of a full Holy Box, or of EXP Oracle Shards (about 12.1 million EXP each), into the piece. (From Peridot on, levels are paid with EXP Oracle Crystals instead.)
- Exchange at the Forger:
- 99 EXP Oracle Shard → 1 EXP Oracle Crystal
- 99 Peridot Shard → 1 Peridot Ware
- 12 full Holy Box IV or 3 full Holy Box V → 1 EXP Oracle Crystal
- 10 full Holy Box II → 1 full III; 10 full III → 1 full IV; 4 full IV → 1 full V
Peridot Shards come from world bosses and the battlegrounds (PvP Guide).
Suit points#
Add up the vestment levels of everything you wear (Bronze 1 = 1 point … Peridot 10 = 80 points per piece). Bonuses:
| Total | Bonus |
|---|---|
| 5 | Max HP (about 30 × points) |
| 10 | Max MP (1.5 × points) |
| 20 | Physical defense (2.4 × points) |
| 40 | Magic defense (1.8 × points) |
| 60 | Hit (0.45 × points) |
| 80 | Dodge (0.36 × points) |
| 100 | Absorption (1.5 × points) |
| 120 | Physical attack (3 × points) and magic attack (2.7 × points) |
| 880 | +300 HP stolen per cast, +300 HP and +60 MP regeneration |
Example at 440 points: Max HP +13,330, Max MP +669, physical defense +1,058, magic defense +799, hit +198, dodge +158, absorption +669, physical attack +1,329, magic attack +1,199.
See also: Forging and Enhancement, Class Suits.