Gear can carry up to 4 added attributes (class-suit weapons get a 5th). They come from attribute stones and are handled by the Gear Mentor in your capital. Every action there always succeeds.
What the Gear Mentor does#
| Action | Put in | Result |
|---|---|---|
| Add an attribute | gear + Flame Spark + a stone | the stone's attribute at rank 1 in the first empty slot |
| Raise an attribute | gear + a Quartz Plate + the matching stone | +1 rank: Quartz Plate 1 rank 1→2, Quartz Plate 2 2→3, Quartz Plate 3 3→4, Quartz Plate 4 4→5 |
| Remove an attribute | gear + Water Grain + the matching stone | the attribute is deleted |
| Decompose gear | up to 3 pieces (level 50+ gear, quality or stars above the minimum; character level 31+) | random dust: about quality + stars − 2 per piece |
| Make a stone | 99 dust | 1 stone of that dust |
| Wash a stone | 1 stone | 99 of its dust |
| Break down a crystal | 1 crystal | Level 2 → 8 Level 1, Level 3 → 4 Level 2, Level 4 → 2 Level 3 |
| Combine pieces | 99 pieces | Level 4 Sapphire, Level 4 Emerald, Spring Water (Restricted), Juice of Rebirth (Limited), Mini Promotional Insignia I or Promotional Insignia IV |
Using a bound stone, Flame Spark, Quartz Plate or Water Grain makes the gear bound.
Stones#
| Stone | Dust | Attribute | Ranks |
|---|---|---|---|
| Strength Stone | Strength Dust | Physical attack | 5 |
| Shield Stone | Shield Dust | Physical defense | 5 |
| Magic Stone | Magic Dust | Magic attack | 5 |
| Spell Stone | Spell Dust | Magic defense | 5 |
| Absorption Stone | Absorption Dust | Damage absorption | 5 |
| Health Stone | Health Dust | Max HP | 5 |
| Mana Stone | Mana Dust | Max MP | 5 |
| Blood Stone | Blood Dust | HP regeneration | 5 |
| Vigor Stone | Vigor Dust | MP regeneration | 5 |
| Accuracy Stone | Accuracy Dust | Hit | 1 |
| Psychic Stone | Psychic Dust | Dodge | 1 |
| Fury Stone | Fury Dust | Critical bonus | 1 |
| Tenacity Stone | Tenacity Dust | Critical resistance | 1 |
| Impact Stone | Impact Dust | Physical damage % | 1 |
| Fervor Stone | Fervor Dust | Magic damage % | 1 |
| Punishment Stone | Punishment Dust | Hit rating buff | 1 |
| Purge Stone | Purge Dust | Dodge rating buff | 1 |
| Guard Stone | Guard Dust | Healing received % | 1 |
| Restoration Stone | Restoration Dust | Healing % | 1 |
| Spirit of Destruction | Dust of Destruction | Ignore physical defense % | 1 |
| Spirit of Penetration | Dust of Penetration | Ignore magic defense % | 1 |
Rules#
- An item only accepts the attributes its type allows (shown in the item's tooltip).
- No two attributes of the same family: physical and magic attack count as one family, physical and magic damage as another.
- Spirit of Destruction fits Warrior and Champion weapons, helmets, gloves and rings; Spirit of Penetration fits Priest and Mage ones. Only one of them per item. Ignore-defense attributes only work on helmets, gloves, rings and weapons.
What attributes are worth#
The value depends on the attribute's rank and on the item's stars (Forging and Enhancement):
| Attribute | 1★ | 4★ | 8★ | 10★ | 12★ |
|---|---|---|---|---|---|
| Physical attack, rank 1 / rank 5 | 19 / 57 | 51 / 153 | 93 / 281 | 115 / 345 | 137 / 409 |
| Physical defense, rank 1 / rank 5 | 11 / 33 | 29 / 89 | 54 / 164 | 67 / 202 | 81 / 240 |
| Magic attack, rank 1 / rank 5 | 14 / 43 | 38 / 115 | 70 / 211 | 86 / 259 | 102 / 307 |
| Magic defense, rank 1 / rank 5 | 7 / 23 | 20 / 63 | 38 / 116 | 47 / 143 | 57 / 171 |
| Damage absorption, rank 1 / rank 5 | 12 / 36 | 32 / 100 | 60 / 186 | 74 / 230 | 90 / 274 |
| Max HP, rank 1 / rank 5 | 175 / 525 | 466 / 1,400 | 855 / 2,566 | 1,050 / 3,150 | 1,246 / 3,736 |
| Max MP, rank 1 / rank 5 | 20 / 60 | 53 / 160 | 97 / 293 | 120 / 360 | 144 / 428 |
| Hit, Dodge | 5 | 13 | 25 | 31 | 37 |
| Critical bonus | 2 | 7 | 14 | 18 | 22 |
| Critical resistance | 3 | 11 | 21 | 27 | 33 |
| Physical damage | 1.0% | 2.6% | 4.8% | 6.0% | 7.2% |
| Magic damage | 1.2% | 3.2% | 5.8% | 7.2% | 8.6% |
| Healing, healing received | 2.5% | 6.6% | 12.3% | 15.0% | 17.8% |
| Ignore physical / magic defense | 2.0% | 2.3% | 2.9% | 3.4% | 4.0% |
See also: Forging and Enhancement, Class Suits.