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PvP et guildes

PvP Guide

How player-versus-player works: factions, safe zones, reputation, death and the battlegrounds.

PvP is a war between the two factions, Athens and Sparta. There is no PK switch and no red-name penalty: you can attack players of the other faction anywhere outside a safe zone, and you can never hurt your own faction (except in the free-for-all part of the Duel Arena). The open-PvP maps are Thermopylae, Derveni, Argolis, Isthmus, Megara, Plataea, Olympia, Larissa, Thebes, Mycenae and Delphi Forest: watch out…

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  • World bosses appear at fixed times, twice a day (server time, UTC+8), and at least 30 minutes after they were last killed. Isthmus →
  • The goal of 990 points is the value of every monster on the map, so to clear Atlantis you must slay them all. Atlantis →
  • Without a pack you cast in the Classic style: a rune cage of pillars and arcs with a floating rune sigil, coloured by the skill's element. Aura Packs and Casting Styles →
  • The Wedding Priest fills Festival Packets (red packets) with up to 2,000 Gold or 20,000 Silver; they can be traded and opened by whoever receives them. Marriage →
  • Pet Care raises a skill one tier (I → VI): an upgrade stone always works; the cheaper chance stones succeed 50% (II), 30% (III), 40% (IV), 20% (V) and 20% (VI). Pets →

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